#include "Texture.h"

Texture::Texture() {
	this->setType("Texture");
}

Texture::Texture(string path) {
	this->setPath(path);
}

Texture::~Texture(void){
}

string Texture::getPath(){
	return this->path;
}

void Texture::setPath(std::string path){
	this->path = path;
}